Nicely done, but a few kinks
The game is well programmed and was very reminiscent of the motorcycle scene in Final Fantasy VII, but that may just be me. It's entertaining for a while, but it gets pretty repetitive. Plus, ramming the ATP agents doesn't seem to do anything to them. I eventually started seeing new obstacles like the vans and agents parachuting in, which was nice. It was also frustrating that obstacles would damage me, but not enemies. This would often force me to keep from shaking enemies off or ramming enemies because I had to avoid an obstacle, all the while they can hurt me without fear of impact. I may as well ignore the obstacles altogether. But still, it is a good game. The graphics are nice, and the control is simple and smooth. I always feel keeping things simple is a plus. Good job!
That FF VII scene was actually a big inspiration for the bikes. We would have liked to add melee to knock those Shinra...I mean, Madness soldiers off their bikes, but went for ramming instead. Glad you noticed :D
What Nell said.
I have to agree with NellAnder. Sometimes I'd spend a whole level just dodging sharks, or I'd run out of people, and then just spend a few minutes dodging sharks until the level counted out.
Very nice game though. Fun to play. Challenge curve is good. And it's pretty funny when I devour someone's entire torso but they're still swimming away.
Potential, but not there yet.
I know I'm not giving you a very good score, but I wanted to write a review because there's a lot of potential here. The game was interesting, but had several things that need to be ironed out. First of all, too many arrows, I kept getting turned around because there were so many arrows I wasn't sure which one lead back or wherever. Second, it was a bit too easy. I never felt like I figured out anything or solved a puzzle like in all point and click games. Since the game flat out tells you what item to use when you're attacked, you don't really solve anything. Plus the items didn't really make any sense as to why they dispelled the threats. *Spoiler Alert!!!* The ending was lacking as well. I didn't feel like I solved anything. Sure, I found out about the criminal's ghost and the Snake King, but I thought it would've been much more fun if I had to find a way to banish the ghost or avenge the spirits of the victims in some way. Instead it was just, "Ok, now we know why people die or get paralyzed when they go in there, better hang a sign on the door or something."
Now, I think you can make something really nice with this series. I love the music, and the setting and artwork are nice, and I like the creepy atmosphere of the game. It just wasn't effective as a point and click game. More like an interactive movie than a game. Address these issues and I think you'll have something really special.
Well, some progress, some bactracking
The graphics, the gameplay, and weaponry are all nicely improved, but the one fatal flaw you have going here is your teammates. Any match where I was on my own, I would floor the competition, but any match where I had even one teammate I would lose repeatedly because they just keep running into the fray like lemmings in a minefield. I would always lose with myself at the top with most kills and least deaths, but my teammate or mates had so many deaths and so few kills that there was no way I could compete. I'd be better off taking on teams by myself. The teammate AI is crap.
Awesome job, man!!! I managed to beat Akuma and the secret battle. Love how you put Ken's head on the final boss from Streets of Rage. So does this mean there's going to be a sequel to this game? I hope so!!
Ahahaha I needed to picture Ken in his normal/work clothes (he is the son of a very rich business man, afterall).
Anyway, I left the game opened to an eventual sequel, JUST IN CASE. I'm not really thinking to make another game on Street Fighter right now, but who knows in the future.
I'm really glad you liked this, though. Thank you.
Ah, they don't make beat-em-ups like this anymore. Reminded me a lot of Streets of Rage and Final Fight. You were just a bit too generous with the barrels. I didn't drop below 90% health until the last boss, and even then I only lost about a quarter of my health.
Why is he yellow?
Very creative platforming game. Now allow my nerd powers to go to work. Why is he yellow? Yellow may be a primary color of paint, but it seems more appropriate that he should use the primary colors of light: red, blue, and green.
Excellent. I truly enjoy the design. The animation and cinematography is great. I also enjoy that it uses a slightly new twist on the battle system that actually works, because it's not too complicated and it keeps you engaged. Well done!
Thanks! I'm glad you like it so much! :D
I rarely give a 10/10. This is simply fantastic. Please continue.
It's such a cute little demon-gopher-thingy!! I want one!
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.